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High or Low Magic?
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An entry marked with this has additional sections within it.
High or Low Magic?
Source
GameMastery Guide pg. 105
Fantasy game fans often speak of high- or low-magic settings. High-magic settings feature powerful and commonly available spells and magic items. Low-magic settings make magic rarer and less effective.
In fantasy literature, especially works by writers like Robert E. Howard and J. R. R. Tolkien written before roleplaying tie-in novels began to influence the field, powerful magic tends to be scarce. Even in settings we tend to think of as having high magic restrict it to its rare and remarkable leading heroes and villains. Where magical gear is concerned, the hero might have one or two very special items, rather than an entire kit-bag loaded with devices for every occasion.
The default fantasy setting is usually one of very high magic. Magic items are widely available. They’re manufactured by retired magicians, traded by merchants, and found lying around in dungeons. This conceit trades epic atmosphere for gaming convenience. The rules as written assume that characters get magic items in line with their levels, and that when an adventurer desires a piece of magical gear, he need only pony up the cash and it’s his.
But these default assumptions do not appeal to everyone. If you want a setting with lower magic, two ways of adjusting the level of magic in your game are presented below, as well as the repercussions such changes can have on the game itself.